PM3.6 - R.O.B - Action - WallclingStart (Common) 0x68
Entry Script
- CreateInterrupt { interrupt_id: None, action: Fall (Common), requirement: (not(Unknown(62))) }
- CreateInterrupt { interrupt_id: None, action: Fall (Common), requirement: (TouchingAFloorWallOrCeiling value(1)) }
- CreateInterrupt { interrupt_id: None, action: Fall (Common), requirement: (not(TouchingAFloorWallOrCeiling value(6))) }
- CreateInterrupt { interrupt_id: None, action: Wait (Common), requirement: (OnGround) }
- CreateInterrupt { interrupt_id: None, action: Walljump (Common), requirement: (ButtonPress value(2)) }
- CreateInterrupt { interrupt_id: None, action: Walljump (Common), requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- CreateInterrupt { interrupt_id: None, action: Walljump (Common), requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc97))) }
- CreateInterrupt { interrupt_id: None, action: 0x6b (Common), requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc5f))) }
- CreateInterrupt { interrupt_id: None, action: WallclingWait (Common), requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
- CreateInterrupt { interrupt_id: None, action: WallclingWait (Common), requirement: (AnimationEnd) }
- EnableInterruptGroup(AirItemThrow)
- EnableInterruptGroup(AirAttack)
- CallEveryFrame { thread_id: 9, script: 0x1606c }
Exit Script
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23075 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 11 })] }